Warlord Advanced Guard
The ideal introduction to the WARLORD SERIES, and to wargames in the period 3500 BC to 1100 AD. An updated and lighter version of the original, highly successful, WARLORD rulebook, which is even faster and more fun to play and introduces some further innovations to enhance the game and improve playability. Action on the miniature battlefield moves swiftly and cleanly to a clear and historically appropriate conclusion. These rules do, beyond question, ‘create wargames that really look like battles in ancient times’, with historically authentic outcomes at each and every stage of the combat.
• Using figures based as elements - making play quick and straight forward.
• A flexible basing scheme – no need to rebase your troops.
• Readily accessible – cross-referenced though-out.
• Clearly explained – comprehensive Glossary & Index included.
• Simple D6 based mechanisms – swiftly picked-up and easy to use.
• Alternative movement – facilitates really fast play.
• Integral Command Control system – replicates the chain of command.
• Fog of war recreated – the unintended and unexpected happens.
• Fast and furious action – complete a game in 90 minutes of play.
• Genuinely historical feel – you’ll know the action is just as it really was.
• Example battle described – takes you blow by blow through the action.
• Ready communication with the Warlord Team – via a google group forum.
• Accompanying comprehensive Army Lists – nearly 300 lists for the period.
• Using figures based as elements - making play quick and straight forward.
• A flexible basing scheme – no need to rebase your troops.
• Readily accessible – cross-referenced though-out.
• Clearly explained – comprehensive Glossary & Index included.
• Simple D6 based mechanisms – swiftly picked-up and easy to use.
• Alternative movement – facilitates really fast play.
• Integral Command Control system – replicates the chain of command.
• Fog of war recreated – the unintended and unexpected happens.
• Fast and furious action – complete a game in 90 minutes of play.
• Genuinely historical feel – you’ll know the action is just as it really was.
• Example battle described – takes you blow by blow through the action.
• Ready communication with the Warlord Team – via a google group forum.
• Accompanying comprehensive Army Lists – nearly 300 lists for the period.
Warlord I - 3500 BC to 1100 AD
The first set of rules to create a wargame that really looks like a battle in ancient times. Using an innovative system of command and control and the concept of unit attrition to combine the effects of casualties and morale from shooting and melee, a simple set of rules, which at last encourages the strategy and tactics used in ancient times. The stubbornness of the Roman legions and power of heavily armed cavalry are faithfully recreated along with the ferocious but fickle nature of tribal troops. Play well and you will see the enemies battle line collapse rapidly and completely, play poorly you will struggle to control your divisions and they will be defeated in detail.
The command and control system adds unique dimensions to competition and points based games. Points can now be spent on the quality of commanders and the number of divisions fielded (typically 2-3). With better quality generals and more divisions you have more tactical flexibility but you can afford fewer troops.
The command and control system adds unique dimensions to competition and points based games. Points can now be spent on the quality of commanders and the number of divisions fielded (typically 2-3). With better quality generals and more divisions you have more tactical flexibility but you can afford fewer troops.
- Figure based as elements – no need to re-base your troops.
- Alternate movement – facilitates play.
- Command and control system, which replicates the fog of war.
- Slick simple D6 based systems – easy to use, swiftly picked up and readily recalled.
- Freely accessible – cross- referenced and indexed throughout.
- Broken down into core rules and additional explanation.
- Integral example army lists; exhaustive range of troop types.
- Fast furious action – games of 1000 points per side completed in 90 minutes.
- Faithfully gives a historical feel and generates authentic outcomes.
- Example battle – Magnesia re-fought, includes scenario and orders of battle.
Warlord II – 1000AD to 1765 AD
Building on our success with Warlord 1, we have crafted this rulebook to extend the period of warfare you can re-enact on the miniature battlefield using the Warlord system, right up to the dawn of the modern age in the second half of the eighteenth century. We have retained and carefully adapted the same simple rule mechanisms while maintaining our focus on historical authenticity, to rules covering all aspects of warfare in the open field from 1000-1765AD (from before the Norman Conquest to the aftermath of the Seven Years' War!). They are comprehensive and self-contained and designed to recreate historically based battlefield action as a fast moving and exciting game of skill on the table-top.
- Play Warlord 1 play Warlord 11 - same systems, same rule mechanisms, same fun to play.
- Special rules for gunpowder weapons and the tactics of the Gunpowder Era.
- Figures based as standard elements - easy to use and no need to rebase your troops.
- Simple slick D6 based systems - straight forward, swiftly picked up and readily recalled.
- Alternate movement and rapid manoeuvre - fast furious action, complete a game in 90 minutes.
- The challenges of command and the fog of war - recreated by the elegant command control system.
- More than 90 example army lists - cover the range of historical troop types.
- Numerous examples and diagrams plus a full battle account - Coutras re-fought.
- Readily accessible- cross-referenced and indexed throughout and summary Glossary provided.
- Integral playsheet - start playing right away.
- Faithful historical feel - you're right there in the thick of the action from the outset.